Remnant From the Ashes Ward 13 Keycard

Image showing the location of the Ward 13 Keycard.

In Remnant: From the Ashes, Ward 13 isn’t just a safe haven—it’s a vault of buried secrets, locked doors, and game-changing loot. At the heart of its mysteries lies the Ward 13 Keycard, a small but critical item that opens access to powerful weapons, essential upgrades, and tantalizing story clues. Whether you’re hunting the elusive Submachine Gun (SMG) or piecing together the Founder’s legacy, this guide cracks open every door the keycard unlocks and reveals why skipping these areas is a rookie mistake.

Where to Find the Ward 13 Keycard

Your journey begins in the Founder’s Hideout on Earth, the game’s first major zone. Nestled among crumbling desks and forgotten files, the Keycard glows a distinctive red on a central workstation. It’s unmissable if you’re following the main story, but grab it anyway—it’s your ticket to Ward 13’s most guarded secrets.

What the Keycard Unlocks

1. B2 – The Hospital Wing (Your First Stop)

B2 door in Ward 13.
B2 door in Ward 13.

Head downstairs to B2, directly beneath Ward 13’s reactor room. The Keycard opens a security door leading to a derelict hospital area. Here’s what you’re after:

  • The Fuse: A critical item for restoring power in B3. Don’t leave without it!
  • Elder Knowledge Tape: Interact with the recorder on an office desk to unlock this lore gem, fleshing out the game’s apocalyptic backstory.
  • Master Key Door: At the hallway’s end, a second locked door requires the Ward 13 Master Key (found later). Behind it? The Submachine Gun (SMG), one of the best early-game weapons for melting enemies with rapid fire.

Pro Tip: The SMG is a game-changer for new players. Pair it with the Hot Shot mod for burning through early bosses.

2. B3 – The Research Area (Power Up!)

Image showing the research area door.
Research area door.

With the Fuse in hand, descend to B3. Here’s your mission:

  1. Insert the Fuse into the power box near the entrance.
  2. Flip the switch to restore electricity.
  3. Use the Keycard to open the now-powered security door.

Loot Inside:

  • Ammo, Scrap, and crafting materials.
  • Documents detailing the disastrous Dreamer Project.
  • The Mirror Device: A cryptic portal-like machine that requires the Founder’s Key (obtained much later in the story).

Why B3 Matters:

  • The Mirror Device ties into the game’s mind-bending finale.
  • The lore here hints at Ward 13’s role in the Root invasion—a must for story enthusiasts.

The Ward 13 Keycard isn’t just a key—it’s your gateway to the base’s darkest secrets and most potent gear. From the SMG’s rapid fire to the Founder’s haunting legacy, every unlocked door reshapes your war against the Root.

Now that you’ve unlocked Ward 13’s secrets, expand your arsenal with our guide to accessing DLC items for exclusive gear and skins. Facing the Guardian’s Heart dilemma? Decipher the consequences of your choice in our Guardian’s Heart breakdown. Prefer to master a playstyle? Explore class builds and strategies to dominate as a Hunter, Scrapper, or Cultist. 

Found a hidden stash we missed? Share your discoveries in the comments below. After all, in Ward 13, even the walls whisper secrets.

 

enricofairme

Enricofairme, founder of Hold to Reset, has spent over six years creating in-depth gaming guides, reviews, and news for a global audience. Passionate about gaming trends and player experiences, he covers everything from AAA titles to indie gems. Follow him on X for real-time gaming updates and insights.

2 responses

  1. ballen says:

    that area does not exist in the game, guess i have to use console code to spawn in the ward 13 keycard
    maybe you playing an old version of the game? but that area does not exist in founders base, u get the key to use inside ward 13, but nowhere inside the founders base does that screenshot match ingame

    this is a troll site anyway i noticed, say everything u post is spam, so this entire site is BS

    • shark says:

      dude the basements are the main central area of the game , the one that has all the shopkeers and the commander. The key card is found in the very first area we can teleport to using the crystal.

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