Far Cry 5 Perks – What They Do and How Much Do They Cost?

Far Cry 5 Perks

Like other Far Cry games in the series, Far Cry 5 features a robust perk system which can help your character become stronger, powerful, and more deadly. Many of the perks found in Far Cry 5 are present in other Far Cry games and should be rather familiar to returning players. For the new players out there, I figured I would layout take what the Far Cry 5 perks are.

The Perk system in Far Cry 5 is broken up into five distinct categories which highlight the mentally behind the skills found within. The five Perk categories are Survivalist, Renegade, Assassin, Prepper, and Leader. Below you will find all the skills found within each category.

Survivalist

  • Human Fish (1 Point) = You can swim faster and hold your breath underwater longer. Also works in Arcade.
  • Fisher King (4 Points) = Fish will tire more quickly. Also unlocks new types of flies in the Fishing Rod slot of the utility wheel for catching heavier fish.
  • Repair Torch (5 Points) = The Repair Torch is added to your utility wheel. Use it to open safes or repair vehicles.
  • King of the Jungle (6 Points) = Reduced animal attack damage. Predators (except Judges) prioritize nearby enemies over you. Prey animals flee less from you. Also works in Arcade.
  • Health Boost 1 (6 Points) = Your maximum health is increased to 150%.
  • Black Market (6 Points) = Craftable remote explosives, proximity explosives, molotovs, pipe bombs, sticky upgrades and special ammo are now available to buy at all shops.
  • Health Boost 2 (7 Points) = Your maximum health is increased to 200%.
  • Health Boost 3 (8 Points) = Your maximum health is increased to 250%.
  • Harvest Master (8 Points) = Double your loot reward from plants and animals.
  • Health Boost 4 (9 Points) = Your maximum health is increased to 300%.

Renegade

  • Parachute (1 Point) = Unlocks the parachute. Deploy it while falling.
  • Wingsuit (4 Points) = Unlocks the wingsuit for use.
  • Weapons Pro (6 Points) = Reload, aim, and switch SMGs and shotguns faster. Sway and bullet spread are reduced. Also works in Arcade.
  • Heavy Weapon Mastery (6 Points) = Reload, aim, and switch LMGs, Launchers and the flamethrower faster. Sway and bullet spread are reduced. Also works in Arcade.
  • Auto Repair (6 Points) = All vehicles you drive will automatically repair themselves. Also works in Arcade.
  • Vehicle Buster (7 Points) = Bullets will do more damage to vehicles. Works best with armor piercing ammo. Work in Arcade.
  • Rifle Mastery (7 Points) = Reload, aim, and switch rifles and sniper rifles faster. Sway and bullet spread are reduced. Also works in Arcade.
  • Saboteur (7 Points) = Approach a vehicle’s hood and you will be able to set it on fire and make it explode 10 seconds later.
  • Booby Trap (7 Points) = Rig an explosive on the hood of your car which will explode on the next collision.
  • Airdrop (10 Points) = Unlocks the option to arrive by air drop when you fast travel to a location.

Assassin

  • Grapple (1 Point) = Unlocks the grapple tool which can be used on grapple spots throughout the world.
  • Nimble Fingers (4 Points) = It is now quicker to craft items, sabotage or booby trap vehicles, disable alarms, and open safes. Also works in Arcade.
  • Sneaky Sprint (4 Points) = Move much faster while still staying crouched. Also works in Arcade.
  • Master Blaster (5 Points) = The amount of components needed to craft remote proximity explosives is reduced by 50%.
  • Takedown Mastery (6 Points) = Unlocks chain, melee throw & sidearm takedowns. Takedown range is increased.
  • Primal Mastery (6 Points) = You can reload, aim, and switch bows and slingshots faster. Also works in Arcade.
  • Close Combat Mastery (6 Points) = Melee weapons are more sturdy. Reload, aim, and switch handguns and melee weapons faster. Sway and bullet spread are reduced. Also works in Arcade.
  • Locksmith (6 Points) = Stealthily lockpick safes and doors that do not require a key card.
  • Throwback (7 Points) = Throw back incoming projectiles like grenades or dynamite.
  • Ghost (7 Points) = You make less noise when walking, sprinting, and landing. Falling damage is reduced. Also works in Arcade.

Prepper

  • Close Combat Gear Bag (1 Point) = Carry more handgun ammo and melee weapons. Also works in Arcade.
  • Journey Pack (7 Points) = Carry more items in your inventory, including up to 5 medkits. Also works in Arcade.
  • Tactical Ammo Bag (8 Points) = Carry more SMG and shotgun ammo. Also works in Arcade.
  • Quiver (8 Points) = Carry more normal, incendiary, and explosive arrows. Also works in Arcade.
  • Additional Holster (8 Points) = Carry a 3rd weapon of any type in your weapon wheel.
  • Rifle Ammo Bag (9 Points) = Carry more rifle and .50cal ammo. Also works in Arcade.
  • Throwables Bag (9 Points) = Carry more explosives, throwing knives, and bait. Also works in Arcade.
  • Special Ammo Bag (9 Points) = Carry more armor piercing, incendiary ammo and special rocket launcher ammo. Also works in Arcade.
  • Heavy Ammo Bag (9 Points) = Carry more LMG, flamethrower, rocket launcher and grenade launcher ammo. Also works in Arcade.
  • Weapons Collector (9 Points) = Carry a 4th weapon of any type in your weapon wheel.

Leader

  • Boomer (4 Points) = Boomer returns faster after being injured.
  • Sharky (4 Points) = Sharky returns faster after being injured.
  • Peaches (4 Points) = Peaches returns faster after being injured.
  • Jess (4 Points) = Jess returns faster after being injured.
  • Grace (4 Points) = Grace returns faster after being injured.
  • Hurk (4 Points) = Hurk returns faster after being injured.
  • Nick Rye (4 Points) = Nick Rye returns faster after being injured.
  • Adelaide (4 Points) = Adelaide returns faster after being injured.
  • Cheeseburger (4 Points) = Cheeseburger returns after being injured.
  • Leadership (6 Points) = Unlock an additional slot in your squad to let you play with two Guns For Hire in single player.

Unlocking Perk Points

Far Cry 5 features a number of CHALLENGES to complete while playing which earn different Perk Point payouts. These CHALLENGES can be viewed in your Menu and are broken down into 4 categories: Assault, World, Guns for Hire, and Hunting. The more of the CHALLENGES you complete, the more Perk Points you will have to spend on your character’s Perks.

More: Far Cry 5 walkthroughs and guides

Thoughts on the Far Cry 5 Perks? Let me know in The Pit below.
 

enricofairme

A lifelong gamer who has devoted the last six years to the creation and development of "Hold To Reset," a website tailored by gamers for gamers. Yell your hot takes at him on X.

1 response

  1. Count says:

    USELESS all this i can get from reading description in game i was looking for more in depth information and got none

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