Remnant From the Ashes All Travel Destinations (From the Ashes)

The fast travel crystal in Ward 13.

Remnant: From the Ashes throws you into a fractured multiverse of alien planets, shifting dungeons, and Root-corrupted wastelands—but its greatest challenge might just be figuring out where the hell you’re going. Between procedural layouts and cryptic checkpoints, even seasoned survivors get lost. This guide cuts through the chaos, mapping every fast travel destination across Earth, Rhom, Corsus, and Yaesha. Master the World Stones, unlock critical hubs, and transform confusion into efficiency—because in the fight against the Root, time wasted wandering is time better spent conquering.

Core Fast Travel Hubs

  1. Ward 13
    • Your home base. Return here to craft, upgrade gear, and access vendors.
  2. The Labyrinth
    • The gateway between worlds. Unlocked after Earth, this hub connects you to all planets.

Earth: Post-Apocalyptic Starting Zone

Constants (Always Present):

  • Founder’s Hideout: Starting area with key story NPCs.
  • Westcourt: Early dungeon zone with loot and enemies.
  • The Church: Critical story checkpoint with a World Stone.

Variables (Randomized Per Playthrough):

  • Mud Tooth’s Hideout: Optional area with the drunken NPC Mud Tooth.
  • Wailing Wood: Hostile forest zone with hidden secrets.
  • The Settlement: Often tied to side quests or mini-bosses.

Pro Tip: Activate every glowing World Stone you find—they become fast travel points!

Rhom: Desert Wasteland

Key Fast Travel Points:

  1. The Eastern Wind: Central hub for desert exploration.
  2. The Monolith: Puzzle-heavy zone with the Claviger boss.
  3. Undying Throne: Meet the Undying King (main story boss).
  4. The Scouring Wastes: Hazardous area with sandstorms.
  5. Wasteland Merchant: Vendor selling Rhom-specific gear.

Objective: Collect the Guardian’s Heart from the Undying King to progress.

Corsus: Toxic Swamp Planet

Fast Travel Destinations:

  1. The Fetid Glade: Central swamp zone teeming with enemies.
  2. The Shack: Safehouse with a World Stone.
  3. The Mist Fen: Foggy area hiding elite foes.
  4. The Elf Queen: NPC tied to the Iskal Queen storyline.
  5. The Grotto: Optional dungeon with rare loot.

Note: Corsus is optional in the base game but critical in the Subject 2923 DLC.

Yaesha: Jungle Finale

Key Checkpoints:

  1. The Verdant Strand: Starting jungle zone with branching paths.
  2. Ruins: Ancient structures hiding puzzles and traps.
  3. Scalding Glade: Hostile area with fire-based enemies.
  4. Pan Flautist: NPC offering lore and quests.
  5. Founder’s Prison: Final story zone to confront the Root.

Goal: Speak to the Founder to end the Root invasion.

How to Unlock Fast Travel

  1. Activate World Stones: Glowing checkpoints in each zone unlock fast travel.
  2. Progress the Story: Major story beats (e.g., defeating bosses) open new paths.
  3. Revisit Areas: Return to old zones for hidden dungeons (e.g., Leto’s Lab on Earth).

Pro Navigation Tips

  • Procedural Generation: Earth, Corsus, and Yaesha layouts change each playthrough. Constants (like Founder’s Hideout) are fixed.
  • Map Awareness: Use your minimap—orange doors indicate unexplored paths.
  • Backtracking Pays Off: Revisit cleared areas after upgrades for secrets (e.g., SMG in Ward 13).
  • Adventure Mode: Re-roll worlds to farm missed locations or loot.

With every World Stone mapped and checkpoint unlocked, you’re now equipped to navigate Remnant’s chaotic realms like a seasoned traveler. No more circling swamps or retracing deserts—just ruthless efficiency as you hunt the Root.

Thoughts on our guide to all the Remnant: From the Ashes travel destinations? Drop them in the comments below.

 

enricofairme

Enricofairme, founder of Hold to Reset, has spent over six years creating in-depth gaming guides, reviews, and news for a global audience. Passionate about gaming trends and player experiences, he covers everything from AAA titles to indie gems. Follow him on X for real-time gaming updates and insights.

2 responses

  1. Wiplashed says:

    I cant seem to find the Wasteland Merchant.

    • 3unr says:

      He took me a while too. There was a door that I could see him through but was locked on my side. I had to go through a dungeon and fight a boss to then approach the wasteland merchant from the other direction.

      I was told that if the orange arrows on your map (that lead to other areas) are blinking, then that is an area you have not explored yet. There is a way to him, just gotta find it. GL

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