Poppy Playtime Chapter 2 Train Code
In Poppy Playtime Chapter 2 Fly in a Web players are tasked with acquiring three pieces of a train code. These three pieces allow you to start the train and head from the Game Station to a new location. To help you start the train use our Poppy Playtime Chapter 2 train code guide below.
What is the Code in Poppy Playtime Chapter 2?
To escape from the Game Station in Poppy Playtime Chapter 2 players must find three pieces of the code. These three pieces come from completing the specific mini-games in the Game Station: Musical Memory, Wack-A-Wuggy, and Statues. Each time you finish these mini-games you receive a piece of paper containing a portion of the code. The code is random and based on the code pieces you’ve collected as you played.
Once you’ve inputted everything listed above you are able to move the train. To do this pull the train accelerator in the upper right hand side of windshield. The train will start moving and Poppy will speak to you. Near the end of the ride you need to pull the brakes. Do this to trigger a cutscene and the game’s end credits.
Can You Use the Train Without the Codes Pieces? (PATCHED- NO LONGER WORKS)
Once you’ve acquired the Green Hand you can access the cabin of the train. This means you can gain access to the console. If you want you can beat the game after you’ve completed Musical Memory by inputting the codes listed above. This allows you to skip 2/3rds of the game and go right to the ending/train crash. The video above shows me starting the train after I’ve completed only Musical Memory. Check out Hold To Reset’s YouTube channel for more videos like this one.
Thoughts on our Poppy Playtime Chapter 2 train code guide? Drop them in the comments below.
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