Hollow Knight Boss List
City of Tears
Soul Master
Located in the City of Tears (Soul Sanctum area) is boss Souls Master. This flying, magic user is a tough fight. Soul Master utilizes projectiles, dash attacks and ground pounds. Like previous bosses, focus on reading the boss’s patterns and exploit them. What is interesting about Soul Master is that the fight is actually a two part fight. The first portion takes part on the upper level. Here Soul Master is in a slower state. After dealing enough damage to Soul Master it will appear to have died and a new ability will appear. When you grab the ability, Soul Master returns to life and smashes the glass for you are standing on. This sends the fight to the lower level. Here Soul Master becomes much more aggressive and heavily favors ground pounding.
Nightmare Version: Soul Tyrant
Watcher Knight
There has only been a few bosses thus far that I have found annoying and Watcher Knight is one of them. Instead of simply fighting a single boss, you face off against pairs. These pairs are annoying to fight and hard to keep track of. Their attack pattern is relatively simple. There are three types of attacks: rolling horizontal, bounce roll, and sword attacks. My strategy was to attempt to group them together or keep them on the same side of the screen. This makes keeping track of them much easier and allows for hitting both at once. After defeating one of the Watcher Knights, more will spawn until you fight a total of 6.
The Collector (Optional)
The Collector is an optional boss located in Lover’s Tower. To access this boss, you will need to collect the Love Key from a corpse in Queen’s Gardens. Take the key and go to the flooded Stagway Station below King’s Station in City of Tears. Here you can swim to the right and access the new area. With that being said, the ideal approach is to go through Kingdom’s Edge as the bottom of the tower is locked (by switch).
The Collector is a pretty simple fight. It basically only jumps and spawns enemies. Deal with the enemies as they appear and this fight is simple. Beating this boss is helpful as it unlocks The Collector’s Map, which marks all Grubs on your map.
Royal Waterways
Dung Defender
There are two bosses in the Royal Waterworks and the Dung Defender is one of them. This boss is a fairly easy fight. Use dash as much as possible and avoid the large dung balls. Pretty straightforward fight. Dung Defender likes to throw dung balls which bounce around the arena while burrowing below. The best time to hit him is when he emerges from the ground and goes to throw the 4 dung balls in the air. If you need to heal, look to separate yourself from Dung Defender by dashing to the opposite end of the arena. The second phase of the fight Dung Defender goes a little more psycho, bouncing in and out of the ground rather quickly, but the same strategy applies.
Flukemarm (Optional)
The second boss in Royal Waterworks is Flukemarm. This boss is seriously the worst. The worst. I assume the correct strategy for fighting this boss is to use the entire arena to your advantage, but I opted to stay in the bottom right and duck out to attack when I had the chance. The only attack I know this boss has is spawning those annoying flying enemies over and over and over again. Good luck with this.
Ancient Basin
Broken Vessel
Located in the Ancient Basin is boss Broken Vessel. This boss is very quick and can dump out a ton of damage if you are not careful. Moveset wise, the boss will charge, jump charge, sword attack, call in adds, ground pound, and send out projectiles. When you deal enough damage, Broken Vessel will fall over. This is a good time to heal. Consider equipping the Stalwart Shell Charm for this fight as it will help offset timing.
Nightmare Version: Lost Kin
For the mini bosses, what about the annoying teleporting samurai? I know there are only 4 instances you can fight him and two of them seem pretty much boss-like to me…
Yes I can confirm you need both Zote and Bretta.
Thanks! What did you think of the Hidden Dreams update?
thanks this really helped me