Poppy Playtime Chapter 5 Guide – The Boilers
After meeting Giblet in the Recycling & Reclamation area he will take you to The Boilers. The Boilers features a number of collectible items to get, the return of the GrabPack, and further venturing into the Playtime Factory. To help you complete this portion, use our Poppy Playtime Chapter 5 The Boilers guide below.
The Boilers Collectibles/Easter Egg List
- Chum Chompkins
- Giblet’s Checklist
- The Better Press, Issue 14
- Wrongside Outimal Plushie – Goober GUTZ
- Golden Giblet
- Wrongside Outimal Plushie – GOOBER Gutz
- Security Log-08081995-16
- The Case
Giblet Tells You the Plan
At the start of this section, Giblet shares the plan with you inside of his room. After sharing the plan he will task you with getting your GrabPack back so you can be more effective.
Optional Collectibles
Before leaving Giblet’s room there are two notes (the only two in this level) players can grab:
- Giblet’s Checklist [7/35] – On the racecar bed.
- The Better Press, Issue 14 [8/35] – On the workbench.
When you are ready to head out, go through the hole in the wall to the right of Giblet’s whiteboard.
Get the Grabpack
After going through the hole in the wall you can grab a Collectible. Take a right at the bottom and take the path so you reach the other side of the Box Mover. On the Box Mover you will find the Wrongside Outimal Plushie – Goober GUTZ [2/19].
To leave this room climb up the boxes by the hole in the wall you entered through and use them to reach the Vent there. Go through the Vent to reach the next room.
Optional Collectible
In this room you will see a Ventilation Shaft that is hanging off the ceiling and some boxes leading up to it. If you want to snag an Audio Tape, climb up the boxes and get inside the Ventilation Shaft.
Go through the shaft and use it to get into the Control Room to find the Security Log-08081995-16 Audio Tape [2/10].
Go through this room into the next hallway. You will see two doors on your left (remember these for later). Ahead of you is a large room with a mechanical Bron inside it. Go into this room.
Bron Room – Getting the GrabPack


Inside the Bron room get on its tail and walk up it onto its body. Jump from its body to the Blue Box by the Blue Pipe. Jump from the Blue Box to the Blue Pipe and walk up it to Bron’s head. Grab the GrabPack from out of it.
Optional Collectible
Once you have the GrabPack you can head back to the doors told I you to remember in the hallway. Go through either door and enter the Server Room.
In the Server Room make your way to the furthest row from the entrance. Here you will find a servers clustered in a square. Pull them out of the way using the GrabPack to reveal the Golden Giblet [3/19].
Find a Way Out
In the Bron Room, once you have the GrabPack, you will be tasked with finding a way out. You can do that now or you can snag two collectibles on the main floor first.
Optional Collectibles
When facing Bron head to the fenced in area in the far left corner. Go inside it and drop down the hole in the floor there. You will enter a maintenance tunnel area.
- Wrongside Outimal Plushie – GOOBER Gutz [4/19]: Take your first right and then second. Go to the end to find this collectible in a blue barrel house.
- Glitched Hand Sensor [2/8] – Leave the first collectible. Go straight. Take the right at the end. Go to dead end. Look right for the glitched sensor on the wall above the house.
Head back to Bron and go up to the catwalk by the head to continue the main storyline progression.
Where to Go in Bron’s Room
To leave the Bron Room stand on the catwalk by Bron’s head, grab the Blue Container Holder on the ceiling and pull it across the room to make a platform that leads to the door in the corner.
Jump across the platform and go through the door into the Control Room. There is a short code puzzle in here we need to solve.
Bron Control Room Code Puzzzle
In the Control Room you will find a whiteboard. Use your GrabPack to flip it over. Turn on your Blacklight. You will see some hidden numbers. The one we want is the four digit circled one next by Luke that says 0859.
With the code acquired look right and walk over to the locked locker in the corner of the room. Input the code 0859. The locker will open and you grab the Pressure Hand.
The Pressure Hand is a new hand type. When you use this hand you can attach to certain things: Blocks, Vent Covers, Cracked Windows, and Green Hand buttons. While attached you can build pressure in the hand to then destroy or push things.
Leave the Control Room and go back to the catwalk. Walk straight to the end and then look left so you can see another Blue Container Holder. You can use the Pressure Hand on the Green Symbol to push the container holder around.
Optional Collectible
When moving the container, push it to the second catwalk gap first. Use the container so you can jump to the other side. Here you will find the The Case Audio Tape [3/10].
Use the Pressure Hand to push the container to the third catwalk gap so you can jump across it to reach the Vent in the wall/Door. Destroy the Vent Cover with the Pressure Hand and go through it to the Elevator Shaft.
Elevator Shaft
Inside the Elevator Shaft make use the first hook and use it to go up to the catwalk. Walk along the catwalk until the dead end. Look for a gap in the railing so you can walk out on top of the elevator.
As you are walk out on top of the elevator another elevator will fall, revealing a hook. Hook up to it and then drop down to the catwalk below. Walk along the catwalk so you are standing under the next hook.
Hook up and hold yourself. Use your Pressure Hand on the Green Hand symbol to open the elevator door. Quickly hook to the handle to go into the building.
Inside the building turn to your right to find the Chum Chompkins Cardboard Cutout [2/7]. Turn around and head through the double Grey doors at the end of the hallway.
Continue forward through the next set of doors to reach the next area called Research & Development. See our Research & Development guide to complete that area.
For more help with Poppy Playtime head over to our Poppy Playtime guides hub for guides, codes, and other resources.
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MWM