Poppy Playtime Chapter 4 Safe Haven No Man’s Land Guide

In this guide

After you arrive in Safe Haven in Poppy Playtime Chapter 4: Safe Haven, Doey sends you out to complete a new mission for him. This mission tasks you with crossing No Man’s Land to find and defeat The Doctor. Crossing No Man’s Land is fairly difficult to do. To help make it easier, check out our Poppy Playtime Chapter 4: Safe Haven No Man’s Land guide below.

Getting to No Man’s Land

With our new objective in hand, it is time to make our way to No Man’s Land. To reach this area, head through the Infirmary. Go all the way through it until you reach the Sewer.

In the Sewer follow the path forward until you reach room with an elevator. Get on the elevator and ride it up to the Water Treatment Room.

Water Treatment Plant

Make your way through the Water Treatment Plant. Head towards the door that has the glowing red alarm light above it. Go through the door and head into the Caves.

Caves Puzzle

Inside the Caves, Ollie will call you immediately. After speaking with Ollie you will notice a puzzle before you. This puzzle is a bit complex to complete, so let’s get started.

The objective of this puzzle is to place all three carts on the three scales and then create a circuit using the plug and power poles to the red gate.

Barry cart on the scale in the caves.
First thing to do is to place the Barry cart like this.

The first thing to do is go to the Barry in the distance that is powered on. Pull Barry to the first scale so it is on it and the light turns green.

Next you are going to pull the cart by the beginning onto its scale. Following this you will pull the last remaining cart onto its scale.

Completing the circuit and opening the gate in the caves.
Complete the circuit and open the gate.

At this point all three scales should have a cart on them and the scale lights should be green. Go back to the beginning and plug into the Socket 1. Complete a circuit by wrapping around the power poles and then plug into Socket 2 to power up and open the gate.

Go through the open gate. Swing across the gap using the chain to reach another powered down gate. Use your Blue and Red Hands on the sensors to open this gate.

Find a Way Out of No Man’s Land

If you thought we were done with Yarnaby, we’re not. When you open the gate, Yarnaby will come running in and a chase will commence. Turn left and run towards the door that powered up when you used both the sensors. Go through the door and slide down the hill.

Yarnaby Boss Sections 1&2

The Yarnaby sections are fairly hard to explain given how Yarnaby moves around the map and how maze like they are. I recommend watching the video above by flawless victory I linked above. It highlights different approaches you can use to beat both of the sections with Yarnaby fairly easily.

The main thing to keep in mind is that Yarnaby is alerted by any sort of noises. This means try to avoid sprinting or using the GrabPack if you absolutely don’t need to. Also keep in mind there are hiding spots you can use if Yarnaby is close by.

When in both sections keep in mind the objectives you are trying to complete:

Section 1 Objectives

  • Power Up the Door button
  • Get Red Keycard
  • Open Door with Red Keycard

The game saves after getting on the conveyor belt at the end of the first section.

Section 2 Objectives

  • Turn on the power
  • Power up the Machine Stations using Hand Scanners
  • Turn on the power
  • Get the Blue Keycard
  • Use the Blue Keycard
  • Turn on the power
  • Do the chase sequence

If you complete all of the above listed objectives, you then just need to escape the final section two area. This is done by using the Red and Blue Hand on the Sensors of the powered up door.

Upon opening the door you will trigger the chase sequence with Yarnaby. At the end of the chase use the Chain to swing over the lava to defeat Yarnaby.

Where to Go After the Yarnaby Chase

After you complete the Yarnaby chase you may be wondering where to go. Enter the room to the left after you swing across the gap.

The pod you need to enter after the Yarnaby chase in Chapter 4.
Enter this pod to go to a new area after the Yarnaby chase.

Inside this room there is an open Pod you can enter. Go into the Pod and you will be transported to a new section of the Playtime Factory.

After using the pod, go through the door into the next area. You will encounter a familiar face, Doey, just around the corner. Doey will get frozen by the pipe he is standing near. Turn the Yellow Handle of the valve on the ceiling to stop the flow and save Doey.

Make your way forward through the door Doey was standing in front of. Follow the path forward, swing across the gap using the chain, and then go through the door that Yarnaby came out of at the start of his boss section.

Follow the path forward to enter the Doctor’s Domain area, which features new enemies, puzzles and bosses. Check out our Doctor’s Domain guide to complete it.

For more help with Poppy Playtime head over to our Poppy Playtime guides hub for guides, codes, and other resources.

Thoughts on our Poppy Playtime Chapter 4: Safe Haven No Man’s Land guide? Drop them in the comments below.

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