Poppy Playtime Chapter 5 Guide – Extreme Aggression Under Stress

Upon exiting Testing you will arrive enter a new section called Extreme Aggression Under Stress. As the name of this area suggests, you will encounter a character that is not happy to see you again. Like previous sections this portion has some collectibles to grab. To help you complete it and get all the collectibles, see our Poppy Playtime Chapter 5 Extreme Aggression Under Stress guide below.

Extreme Aggression Under Stress Collectibles/Easter Egg List

Notes [1/35]

  • Dr. Akins Personal Letter 2

Collectibles [2/19]

  • Wrongside Outimal Plushie – Blanky BLANKZ
  • Wrongside Outimal Plushie – BLANKY Blankz

Glitched Hand Sensor [1/8]

Huggy Wuggy Chase 2

Upon leaving the Memory Room you will enter a large hallway. Walk forward in this hallway. When you get about halfway, Huggy Wuggy will appear. This starts the second Huggy Wuggy chase sequence. Watch the video above to see how to complete it.

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At the end of the chase sequence you will fall through a ceiling vent into the room below. Huggy Wuggy will chase you and will be about to attack. A nearby projector will trigger and Kissy Missy will appear. This causes Huggy Wuggy to lose interest and you regain control of your character.

Huggy Wuggy Projector Room

This starts the Huggy Wuggy Projector rooms puzzle. This puzzle tasks you with finding three Yellow Batteries in this area and bringing them to the three Yellow Sockets by the large Gate.

While you are doing this, Huggy Wuggy will be searching the area for you. You can use the Projectors to divert his attention.

Map of Area

Map of the Huggy Wuggy room in Poppy Playtime Chapter 5.
Map I drew of the area.

This area is a bit confusing, so I drew this map to help you get the lay of the land. When you take control of your character you are in the room with the hole in the wall.

Your goal is to get the three batteries in the three rooms and bring them to the gate in a single life. The order you choose to do this is up to you and largely based on how Huggy Wuggy is moving around.

I will explain how to get into each room that has a Battery in the sections below. Use the information to help you.

Room with Battery 1

Vent to get into the Battery Room.
Use the Vent to get into the far left Battery Room.

The first room we will start with is the far left one. To enter this room, go in through the Vent on the floor outside of it. Make your way through the Vent then drop down into the room.

Optional Collectible

Inside this room you will find a collectible stuffy on one of the tables. It is Wrongside Outimal Plushie – Blanky BLANKZ [7/19].

The Yellow Battery is lying on the floor inside this room. There is also a Code Piece in this room. This is needed for a collectible later (make note of it if you want to get the collectible).

When the coast is clear of Huggy Wuggy, grab the Battery and drag it down to the gate. Put it into the Yellow Battery Socket.

Room with Battery 2

Use the hook and shelves to get on top of the Battery Room at the top of the map.

The second room is at the top of our map. To get into the room look for shelves outside it and a hook. Hook up then climb the boxes to get onto the roof.

Optional Collectible

On the roof go around behind the venting. You will find a Glitched Hand Sensor [5/8] there. Use your blue hand in it.

Open the Vent on the roof and drop down through it. You will land inside. Open the door. There is a Code Piece in this room and a Yellow Battery.

When the coast is clear drag the Battery through the door all the way to the Gate and slot it into a Battery Socket*.

Room with Battery 3

Projector you use to get Huggy Wuggy to smash through the wall.
Trigger this projector to get Huggy Wuggy to smash through the wall.

The last room, in the top right corner, is the hardest to deal with. To gain access to it, go into the room under it. Inside is a Projector you can power up. Power it up.

Huggy Wuggy will come rushing in when the video starts playing. After the video plays he will smash through the wall, giving you access to the upper room.

*My approach that works pretty well is to trigger the Projector to get into Battery Room 3 before I move this second Battery. This gives me enough time to move it and sets it up for me to go back to the broken wall when it is ready.

When the coast is clear, drag the Battery all the way to the Gate. Once all three Batteries are placed, it will open and you can go through it.

Optional Collectible

Inside the third Battery Room you will find a note. This note is Dr. Akins Personal Letter 2 [26/35].

Optional Collectible

There is one final collectible in this area that is an absolute pain to get. On the map you will notice there is a locker with a Collectible in it.

To open this locker you need find all Code Pieces (the numbers are randomly generated) and power up the three Locker Power Sockets. Once that is done, input the code at the locker to get Wrongside Outimal Plushie – BLANKY Blankz [8/19].

The next area you visit after this is Sweet Street. It is more low key, so enjoy a chiller experience. See our Sweet Street guide to complete it.

For more help with Poppy Playtime head over to our Poppy Playtime guides hub for guides, codes, and other resources.

Thoughts on our Poppy Playtime Chapter 5 Extreme Aggression Under Stress guide? Drop them in the comments below.

enricofairme

Enricofairme, founder of Hold to Reset, has spent over six years creating in-depth gaming guides, reviews, and news for a global audience. Passionate about gaming trends and player experiences, he covers everything from AAA titles to indie gems. Follow him on X for real-time gaming updates and insights.

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2 Responses

  1. Anonymous says:

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  2. Ada says:

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