Poppy Playtime Chapter 2 Guide – Game Station & Musical Memory
After meeting Mommy Long Legs you will reach the Game Station. This areas serves as a bit of a hub for Chapter 2. You will come here multiple times as you make your way through the chapter. There are three mini-games here you need to complete as part of the main story. See our Poppy Playtime Chapter 2 Musical Memory guide below to complete the first one.
Game Station & Musical Memory Collectibles List
- Mommy Long Legs
- Kissy Missy
- Bunzo Bunny
- Bron
- Daisy
- Green Hand Tutorial
- Security Cameras Rich
- Train
- Green Hand
- Bunzo Bunny
This article is part of our Poppy Playtime guide. Visit the strategy guide hub for all Chapter walkthroughs, puzzle solutions, and 100% collectible!
Game Station
When you walk into the Game Station the power will come on. You will see a train in the distance. The train is our ticket out of here, but we first need to collect the Train Code to use it. This means collecting three Train Code pieces by completing the three mini-games.
Optional Collectibles
- The Mommy Long Legs Cutout [2/10] is located right where you enter the Game Station.
- In the playground area behind the Mommy Long Legs Cutout there is playground equipment with a Yellow Pipe tunnel on it. In the tunnel is the Train Trophy [2/9].
- On the Train Platform you will find a Kissy Missy Cardboard Cutout [3/10].
On the train platform you will see a flashing red light on a control panel. Go over to it and pull the lever. This will open the large door leading to the first mini-game, Musical Memory.
Go down into Musical Memory. Follow the path through the wall. Go forward until you reach the hole in the floor. Drop down and continue until you enter the Molding Room.
Molding Room
Inside the Molding Room you need to complete a puzzle. This puzzle unlocks the Green Hand. To start the puzzle turn right from the entrance. Pull the lever on the wall under the flashing red light to turn on power to the room.
How to Complete the Molding Room Puzzle
Once the room is powered up you can start the puzzle. To complete it follow the video guide above. It shows all of the steps required to complete the room and get the Green Hand. If you like the video give Hold To Reset’s YouTube a follow for more guides.
The Green Hand has the same functions as both the Blue and Red Hands. It also features the ability to hold a charge off of Green Sockets. This can be used to power up sockets you encounter.
Optional Collectibles
- The Green Hand Tutorial VHS Tape [2/7] is sitting on the Molding Room control panel. The VCR is in the corner of the room.
- The Green Hand Trophy [3/9] is on top of the mold machine in the middle of the room (the one that has the hands). It is near the back corner.
Once you finish the Molding Room and get the Green Hand use it to power up the man door. Go through the man door into the vent. Follow the vent forward until you can go right. Take the right and go through the holes in the walls to reach Musical Memory.
Optional Collectible
- Just before the Musical Memory mini-game you will find the Bunzo Bunny Cardboard Cutout [4/10].
How to Complete the Musical Memory Mini-Game
When you are ready to begin Musical Memory enter the room and stand on the large circular platform. This starts the mini-game. You will see a short tutorial about how to complete it.
There are three rounds to complete. Each round gets harder with more colors and symbols. During the final round you need to push the ! button that appears to stop the game. The video above shows the entire mini-game being completed.
Once you complete the mini-game Mommy Long Legs will give you the first Train Code [1/3]. Grab it from her and a platform will rise. Step on the platform. When you do it will fall.
How to Leave Musical Memory
After you fall down look for a covered vent that has a red light above it. Open the vent using your GrabPack. Crawl into the vent and crawl forward until you reach Rejected Toys Room.
How to Complete the Rejected Toy Room Bron Puzzle
The new room you arrive in is a storage room for rejected toys. In this room you need to solve a puzzle to progress. To start make your way over to the large Bron toy on the scale on the far side of the room.
Optional Collectibles
- The Bron Cardboard Cutout [4/10] is right in front of you when you enter the room.
- Look for shelf C1. About halfway there is a ladder leaning against it. On the ladder is the Security Cameras Rich VHS Tape [3/7]. The VCR is by the control panel for the crane.
- Daisy Cardboard Cutout [5/10] by the crane’s power control.
On the far side of the room you will find a Bron toy on a scale. Nearby is a control panel with a lever on it that says Power. Pull the lever to power up the crane.
Move the Crane
Look at the ceiling. You will see a track. Follow the track until you find a crane. The crane can be pulled using your GrabPack. Pull it all the way along the track until it is over the Bron toy.
Optional Collectible
- Along the crane’s path is there is a pile of boxes. On top is a cyan box. In the box is the Bunzo Bunny Trophy [4/9]. Position the crane over it. Go up to the Power platform. Grab a charge with your Green Hand from the Green Wall Socket. Use it on the crane’s socket to have it grab the trophy. Pull the crane away from the stack of boxes to have it drop it to the ground.
Once you have the crane setup as shown in the screenshot above, charge your Green Hand then use the charge on the crane. It will pick up Bron. Move the crane away from the platform.
Get on the platform and push the red button on the wall to raise it. Walk forward until you reach a power puzzle to complete.
How to Complete the Raising Platform Power Puzzle
This power puzzle is a bit confusing. Check out the video above to see how to complete it. Once this puzzle is complete follow the path forward until you go up some stairs. The door at the top blocked by a chair. Move the chair out of the way.
Head out of Musical Memory and into the Game Station. A new red light will be flashing on the train platform. Go over to it. Pull this lever to open access to the Wack-A-Wuggy mini-game. See our Wack-A-Wuggy guide to continue making your way through Chapter 2.
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