Shae Mo’sah Shrine Guide: Location, Puzzle Solutions and Treasure Chests

Lying just northeast of Goron City is the Shae Mo’sah Shrine. This shrine serves as the central fast travel location for Death Mountain and features a ton of treasure to be had. To help you get through this fiery shrine, I’ve thrown together a quick Shae Mo’sah shrine guide. Let’s get started.

Where is Shae Mo’sah Shrine (or the Goron City Shrine)?

Screenshot of the location of the Shae Mo'sah Shrine location on the map in Breath of the Wild.

The Shae Mo’sah Shrine is located to the northeast of Goron City.

When you arrive in Goron City, you will probably be thinking two things: why is it so hot and where is the Goron City shrine? To answer the first question all you simply need to know is that Death Mountain is hot. Really hot. To answer the second question, take a look at the screenshot above. The Goron City shrine is located to the northeast of Goron City along the pathway you travel to rescue Yunobo (during the Divine Beast Vah Rudania quest). Once you reach the Shae Mo’sah Shrine, activate it and head inside.

Swinging Flames Guide

Screenshot of the Swinging Flames text in Breath of the Wild.

The trial at the Shae Mo’sah shrine is called Swinging Flames.

Now that we’ve located the Shae Mo’sah Shrine in Goron City, it’s time for us to complete it. The quest in Shae Mo’sah is called the Swinging Flames and it is a bit of a doozy. On the plus side, you will get a lot of treasure for completing it, so it’s well worth the effort.

Shae Mo’sah Room 1

In the first room of the Shae Mo’sah Shrine, you will need to use some type of explosive/flammable attack to destroy the shelf holding the barrel over the locked door. When you hit the shelf, the barrel falls to the floor and can be placed on the pressure plate. When the pressure plate is depressed, the door will open and you can head into room the second room of the Shae Mo’sah shrine.

Quick Directions

  1. Shoot/blowup shelf holding barrel over locked door.
  2. Place barrel on pressure plate to open locked door to room 2.

Shae Mo’sah Room 2

Inside the second room of Shae Mo’sah, make a left and you should see a treasure chest near a lit torch. Inside the treasure chest is a Stone Smasher. Grab this weapon (if you want) and head away from the chest towards the large cog on the wall. Take a right at the cog and you will see three guardian scouts. Take them out and head to the right side of the room to find a treasure chest with a Ruby inside. Walk up the ramp by the treasure chest and into the next room/area.

Quick Directions

  1. Head right into the room past the giant cog on the wall.
  2. Take out three guardian scouts (or run by them) and head up the ramp near the treasure chest.

Shae Mo’sah Room 3

When you head up the ramp, you’ll see a locked door in front of you and staircase with a pressure plate to your right. Don’t go up the stairs just yet. Instead, stay on the lower floor and walk past the stairway where it wraps around into a corner. Walk around the corner and you should see a treasure chest. Open the chest to receive 10 ice arrows.

Head back to the top of the ramp and make your way up the staircase to the pressure plate. Stand on the pressure plate to release a hanging lantern. Use magnesis on the lantern to swing it towards the foliage beneath the shelf with the metal ball on it. Doing this lights the foliage on fire and causes the ball to fall and roll down the ramp.

Walk down the halway parallel to the ramp the ball rolls down. Hang a left at the shut door and you will come upon another pressure plate. Stand on the pressure plate to open the gate for the metal ball to continue rolling. The ball will roll onto the cog we saw earlier. This opens the door beside the hallway we ran down. While doing this sequence you need to be quick getting through the unlocked door as it will reset. Note: you can cast stasis on the cog before dropping the ball on it and then walk to the door to make this way easier. Open the treasure chest in the room to get a small key. Return to the locked door at the top of the ramp.

Quick Directions

  1. Head up the staircase with the pressure plate on it and stand on the pressure plate.
  2. Use magnesis on the lantern to light the foliage on fire; freeing the metal ball to roll down the ramp.
  3. Run down the hallway parallel to the ramp the ball is on and hang a left towards another pressure plate.
  4. Stand on the pressure plate to get the ball rolling towards the cog. Run towards the locked door.
  5. Open chest and grab small key.
  6. Return to locked door at top of ramp (you came in on).

Shae Mo’sah Room 4 (Locked Door)

Use the small key to open the locked door and make your way inside. In the locked room use something flammable (such as the lanterns that appear when you stand on the ramp pressure plate) to light the foliage on fire to drop the barrel. Grab the barrel and place it on the pressure plate near the door. Head through the unlocked door to meet Shae Mo’sah and collect a spirit orb.

Quick Directions

  1. Use fire to get barrel to the floor.
  2. Put barrel on pressure plate near door.
  3. Go through and meet Shae Mo’sah.

Shae Mo’sah Shrine Treasure

Here’s a quick list of all the treasure inside the Shae Mo’sah Shrine:

  • Stone Smasher.
  • Ruby.
  • 10x Ice Arrows.
  • Small Key.
Thoughts on this Shae Mo’sah Shrine Guide? Let me hear them in The Pit below.


Enricofairme is the pioneering founder and chief author of, a premier platform for discussing and analyzing video games. His illustrious career spans six years, during which he has consistently produced high-quality content in the video gaming niche.

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1 response

  1. J says:

    This is the dumbest shrine in the game. Instead of using the barrels, use stasis. Wow, the whole idea of the shrine is based around burning leaves, get the barrel, pick up the barrel, place barrel on switch… or just fucking stasis the switch. The developer who made this shrine must be special and forgot about the mechanic the whole game revolves around exists called a sheikah slate. I look forward to shrines being challenging, not something I can do without any thinking. I give this shrine 1 star out of 10.

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